<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for </title>
	<atom:link href="http://ninamehta.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://ninamehta.com/blog</link>
	<description>Nina Mehta on design, news media and travel.</description>
	<lastBuildDate>Sun, 10 Apr 2011 14:39:06 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
	<item>
		<title>Comment on Brilliant (free) services for better reading online by Aaron Houssian</title>
		<link>http://ninamehta.com/blog/brilliant-free-services-for-reading-online/#comment-91</link>
		<dc:creator>Aaron Houssian</dc:creator>
		<pubDate>Sun, 10 Apr 2011 14:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://ninamehta.com/blog/?p=1300#comment-91</guid>
		<description>Have you tried Instapaper? Use the bookmarklet and then you can go back and read articles from their site or your mobile device without all the clutter and multiple page loads.  I use it for longer articles especially. I&#039;m going to try Flux for sure, haven&#039;t seen that one.</description>
		<content:encoded><![CDATA[<p>Have you tried Instapaper? Use the bookmarklet and then you can go back and read articles from their site or your mobile device without all the clutter and multiple page loads.  I use it for longer articles especially. I&#8217;m going to try Flux for sure, haven&#8217;t seen that one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Why journalists should pay attention to visual.ly by Jamie McAtee</title>
		<link>http://ninamehta.com/blog/why-journalists-should-pay-attention-to-visual-ly/#comment-90</link>
		<dc:creator>Jamie McAtee</dc:creator>
		<pubDate>Fri, 08 Apr 2011 15:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://ninamehta.com/blog/?p=1236#comment-90</guid>
		<description>I also said on my entrance essay that I wanted to go back in to Journalism. I was on the web side of things so my experience is a bit different than yours. What pushed me to grad school was the desire to learn more about building more usable experiences. After I started school the journalism industry started to crumble and I had many friends who lost their jobs. When I finished I saw one opening for a UX/Journalism person with a large local paper. I made a conscious decision not to apply since I wanted to try my hand at software design. I have been doing that for the last 4 years. The idea of going back to Journalism for the right employer is still something I think about.</description>
		<content:encoded><![CDATA[<p>I also said on my entrance essay that I wanted to go back in to Journalism. I was on the web side of things so my experience is a bit different than yours. What pushed me to grad school was the desire to learn more about building more usable experiences. After I started school the journalism industry started to crumble and I had many friends who lost their jobs. When I finished I saw one opening for a UX/Journalism person with a large local paper. I made a conscious decision not to apply since I wanted to try my hand at software design. I have been doing that for the last 4 years. The idea of going back to Journalism for the right employer is still something I think about.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Is a journalism education still useful? by Why journalists should pay attention to visual.ly &#187; nina mehta</title>
		<link>http://ninamehta.com/blog/is-a-journalism-education-still-useful/#comment-33</link>
		<dc:creator>Why journalists should pay attention to visual.ly &#187; nina mehta</dc:creator>
		<pubDate>Fri, 08 Apr 2011 12:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://ninamehta.com/blog/?p=577#comment-33</guid>
		<description>[...] said this many times before, and I&#8217;ll say it again, if journalists in newsrooms don&#8217;t take serious, thoughtful [...] </description>
		<content:encoded><![CDATA[<p>[...] said this many times before, and I&#8217;ll say it again, if journalists in newsrooms don&#8217;t take serious, thoughtful [...] </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on I will be a Master of Science #HCId by Why journalists should pay attention to visual.ly &#187; nina mehta</title>
		<link>http://ninamehta.com/blog/i-will-be-a-master-of-science-hcid/#comment-6</link>
		<dc:creator>Why journalists should pay attention to visual.ly &#187; nina mehta</dc:creator>
		<pubDate>Fri, 08 Apr 2011 12:11:48 +0000</pubDate>
		<guid isPermaLink="false">http://ninamehta.com/update/?p=109#comment-6</guid>
		<description>[...] People ask me why I made that leap. Why did I jump the journalism ship? For me, there really was no other choice. I wanted to improving the quality of how we learn about what&#8217;s happening in our world, what I think news does. To do this, I needed new tools in my tool design belt. So, I went back to graduate school to study HCI. [...] </description>
		<content:encoded><![CDATA[<p>[...] People ask me why I made that leap. Why did I jump the journalism ship? For me, there really was no other choice. I wanted to improving the quality of how we learn about what&#8217;s happening in our world, what I think news does. To do this, I needed new tools in my tool design belt. So, I went back to graduate school to study HCI. [...] </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on LeanUX: a journey without baggage by What are the best travel hacks? &#187; nina mehta</title>
		<link>http://ninamehta.com/blog/leanux-a-journey-without-baggage/#comment-85</link>
		<dc:creator>What are the best travel hacks? &#187; nina mehta</dc:creator>
		<pubDate>Thu, 07 Apr 2011 20:23:49 +0000</pubDate>
		<guid isPermaLink="false">http://ninamehta.com/blog/?p=1156#comment-85</guid>
		<description>[...] to this Quora thread that tightly relates to my recent post on lean ux and travel. However, I do not advocate for the Bose Noise Canceling [...] </description>
		<content:encoded><![CDATA[<p>[...] to this Quora thread that tightly relates to my recent post on lean ux and travel. However, I do not advocate for the Bose Noise Canceling [...] </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Chrome Notebook CR-48: light hearted but heavy handed by Nina</title>
		<link>http://ninamehta.com/blog/chrome-notebook-cr-48-light-hearted-but-heavy-handed-review/#comment-87</link>
		<dc:creator>Nina</dc:creator>
		<pubDate>Mon, 04 Apr 2011 18:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://ninamehta.com/blog/?p=1194#comment-87</guid>
		<description>Thanks for your nice comment, Omar. The notebooks are not available for purchase yet since this is just a pilot program. We&#039;ll have to wait and see.</description>
		<content:encoded><![CDATA[<p>Thanks for your nice comment, Omar. The notebooks are not available for purchase yet since this is just a pilot program. We&#8217;ll have to wait and see.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Chrome Notebook CR-48: light hearted but heavy handed by Omar Schwanzer</title>
		<link>http://ninamehta.com/blog/chrome-notebook-cr-48-light-hearted-but-heavy-handed-review/#comment-86</link>
		<dc:creator>Omar Schwanzer</dc:creator>
		<pubDate>Mon, 04 Apr 2011 18:33:46 +0000</pubDate>
		<guid isPermaLink="false">http://ninamehta.com/blog/?p=1194#comment-86</guid>
		<description>Very interesting. Well written, useful review. One thing is missing, but I assume because it was a gift and unknown to you. The suggested retail price. Thanks for sharing your experience.</description>
		<content:encoded><![CDATA[<p>Very interesting. Well written, useful review. One thing is missing, but I assume because it was a gift and unknown to you. The suggested retail price. Thanks for sharing your experience.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on You cannot design an experience by Nina</title>
		<link>http://ninamehta.com/blog/you-cannot-design-an-experience/#comment-84</link>
		<dc:creator>Nina</dc:creator>
		<pubDate>Sat, 12 Mar 2011 20:02:24 +0000</pubDate>
		<guid isPermaLink="false">http://ninamehta.com/blog/?p=1124#comment-84</guid>
		<description>Dear Jeff and Jon, thank you for your thoughtful responses. Jeff, my apologies on a late but promised reply. 

I see what you are saying about Hollywood and agree camera angles and sensory cues absolutely influence the experience.

There&#039;s a nice bit in Erik Stolterman&#039;s book, The Design Way that sums up what I am trying to say: We can be god-like in the co-creation of the world, yet we cannot be god-like in our guarantee that the design will be only what we intended it to be, for the reason we intended, and with a full understanding of the necessity of the design in the first place. We will always be startled by the appearance of unintended consequences and other unpleasant surprises.

I could have done better research before writing this post. I was not in the interaction design community when the &#039;whole debate&#039; began. And just six months ago, our alumn, Dane Peterson, wrote an articulate post about essentially the same thing: http://www.adaptivepath.com/blog/2010/09/30/can-experience-be-designed/

The missed point from all of this was a call for humility and humbleness in our work--something seemingly lacking at Dell. This is more important now, than ever, as the products and services we make are reaching further, broader audiences whose values are very different than ours. This is a problem in our own country, city, states and schools of course, as well.

Jon, I&#039;m glad you wrote the post on Maslow&#039;s hierarchy of needs. I have a blog post passing around in conversation over email as a response. I think what you said there is very related here.

(Re: http://designmind.frogdesign.com/blog/the-pyramid-to-enlightenment-is-upside-down.html)

Thank you for your thoughtful responses!</description>
		<content:encoded><![CDATA[<p>Dear Jeff and Jon, thank you for your thoughtful responses. Jeff, my apologies on a late but promised reply. </p>
<p>I see what you are saying about Hollywood and agree camera angles and sensory cues absolutely influence the experience.</p>
<p>There&#8217;s a nice bit in Erik Stolterman&#8217;s book, The Design Way that sums up what I am trying to say: We can be god-like in the co-creation of the world, yet we cannot be god-like in our guarantee that the design will be only what we intended it to be, for the reason we intended, and with a full understanding of the necessity of the design in the first place. We will always be startled by the appearance of unintended consequences and other unpleasant surprises.</p>
<p>I could have done better research before writing this post. I was not in the interaction design community when the &#8216;whole debate&#8217; began. And just six months ago, our alumn, Dane Peterson, wrote an articulate post about essentially the same thing: <a href="http://www.adaptivepath.com/blog/2010/09/30/can-experience-be-designed/" rel="nofollow">http://www.adaptivepath.com/blog/2010/09/30/can-experience-be-designed/</a></p>
<p>The missed point from all of this was a call for humility and humbleness in our work&#8211;something seemingly lacking at Dell. This is more important now, than ever, as the products and services we make are reaching further, broader audiences whose values are very different than ours. This is a problem in our own country, city, states and schools of course, as well.</p>
<p>Jon, I&#8217;m glad you wrote the post on Maslow&#8217;s hierarchy of needs. I have a blog post passing around in conversation over email as a response. I think what you said there is very related here.</p>
<p>(Re: <a href="http://designmind.frogdesign.com/blog/the-pyramid-to-enlightenment-is-upside-down.html" rel="nofollow">http://designmind.frogdesign.com/blog/the-pyramid-to-enlightenment-is-upside-down.html</a>)</p>
<p>Thank you for your thoughtful responses!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on You cannot design an experience by Jon Kolko</title>
		<link>http://ninamehta.com/blog/you-cannot-design-an-experience/#comment-83</link>
		<dc:creator>Jon Kolko</dc:creator>
		<pubDate>Sat, 12 Mar 2011 19:25:52 +0000</pubDate>
		<guid isPermaLink="false">http://ninamehta.com/blog/?p=1124#comment-83</guid>
		<description>Jeff,

You said: &quot;I don&#039;t think you will find any serious designer who thinks she or he &quot;owns&quot; people&#039;s experiences or ever exercises god-like control. And that is why this is a straw man.&quot;

Unfortunately for all, not true. 

==

http://www.fastcompany.com/magazine/nc01/012.html –
==
Visit Dell’s headquarters in Round Rock, Texas, outside of Austin, and you can’t miss them. Nearly every bulletin board in every office has a sign that reads “The Customer Experience: Own It.” Hanging above a set of cubicles — home to employees who sell computers to government accounts — is a gift-wrapped box labeled “the ‘Customer Experience.’ ” That label serves as a reminder that at Dell, bonuses and profit sharing are tied to what those three words signify. Thousands of employees wear a laminated photo ID around their neck that spells out the Dell mission: “To be the most successful computer company in the world at delivering the best customer experience in markets we serve.”
==

It&#039;s something I hear over, and over, and over again from my clients - &quot;we must own, control the user experience&quot;. My peers bemoan this as much as I do. It&#039;s a reality of design consulting, at this point.</description>
		<content:encoded><![CDATA[<p>Jeff,</p>
<p>You said: &#8220;I don&#8217;t think you will find any serious designer who thinks she or he &#8220;owns&#8221; people&#8217;s experiences or ever exercises god-like control. And that is why this is a straw man.&#8221;</p>
<p>Unfortunately for all, not true. </p>
<p>==</p>
<p><a href="http://www.fastcompany.com/magazine/nc01/012.html" rel="nofollow">http://www.fastcompany.com/magazine/nc01/012.html</a> –<br />
==<br />
Visit Dell’s headquarters in Round Rock, Texas, outside of Austin, and you can’t miss them. Nearly every bulletin board in every office has a sign that reads “The Customer Experience: Own It.” Hanging above a set of cubicles — home to employees who sell computers to government accounts — is a gift-wrapped box labeled “the ‘Customer Experience.’ ” That label serves as a reminder that at Dell, bonuses and profit sharing are tied to what those three words signify. Thousands of employees wear a laminated photo ID around their neck that spells out the Dell mission: “To be the most successful computer company in the world at delivering the best customer experience in markets we serve.”<br />
==</p>
<p>It&#8217;s something I hear over, and over, and over again from my clients &#8211; &#8220;we must own, control the user experience&#8221;. My peers bemoan this as much as I do. It&#8217;s a reality of design consulting, at this point.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on You cannot design an experience by Jeffrey Bardzell</title>
		<link>http://ninamehta.com/blog/you-cannot-design-an-experience/#comment-82</link>
		<dc:creator>Jeffrey Bardzell</dc:creator>
		<pubDate>Thu, 03 Mar 2011 21:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://ninamehta.com/blog/?p=1124#comment-82</guid>
		<description>I disagree with the reasoning here and with others who make similar arguments. 

You state the position that we cannot design experiences, and then you seem to conflate that with straw-man arguments about designers &quot;owning&quot; and &quot;defining&quot; and &quot;god&quot;-like powers of control. I don&#039;t think you will find any serious designer who thinks she or he &quot;owns&quot; people&#039;s experiences or ever exercises god-like control. And that is why this is a straw man.

I will state my position on why I think we can design experience. I look to Hollywood, which in my view is by definition an experience design industry. I say &quot;experience&quot; because they clearly are not about disseminating knowledge or information; people go to movies because they want experiences. I say &quot;design&quot; because Hollywood movies are outcomes of design, from market research to iterative cycles of sketching and prototyping, with a commercial product as its outcome that works more or less as designed.

Choices about camera angles, narrative arcs, character types, filters, props, actors (etc.) all have known relationships to experiential qualities. If you want your audience at a given point to emotionally engage with a character, you do a closeup on the actor. This is hardly a mystery, and it is hardly solely up to the audience member whether they consent. Otherwise it would be a pretty big coincidence that everyone jumps in their seat at the same time during a thriller. Likewise, if you are a formula Hollywood melodrama like Brothers and Sisters, and you want to create levity in a dramatic situation, you use pizzicato strings in the score--this device is heavily used in TV shows because its experiential effects are quite well known. 

And yet (of course! obviously!) viewers&#039; experiences are their own. No one is being &quot;god-like&quot; or claiming to define in advance every single experiential possibility. 

* * * 

This whole &quot;debate&quot; was started by Jon Kolko a few years ago in a widely read blog post, and now everyone keeps repeating variations of it. I had an email exchange with Jon mentioning that Hollywood does experience design and he basically agreed.

His point in writing the blog was not to stake out a philosophical position, but rather to counter a tendency of marketers--&quot;brand experience designers&quot;--who he believed were overreaching. They were trying to make &quot;brand experience&quot; the same as &quot;experience,&quot; or so he claimed. When you read his blog in light of brand management overreach, it makes a lot more sense.

But all this nonsense about godlike control is otherwise a red herring. Of course we design experiences. They are not, of course, experienced exactly as we design them. 

I used a cheese grater to hold up a towel so it could dry. Does that mean the designer didn&#039;t design a cheese grater? 

I saw a social drama about immigration earlier this week (Illegal, Olivier Masset-Depasse, 2010); I didn&#039;t exercise the powers of my subjectivity to experience it as a horror movie or as a slapstick comedy! The film didn&#039;t let me! Of course, I processed it and experienced it in light of my own life--other movies I&#039;ve seen, experiences I&#039;ve had. But I was piqued by the trailer, sympathetic when introduced to the protagonists, frustrated and stressed by their setbacks, tense and excited during the climax, and delighted and relieved by the denouement. The sequence of emotional engagement that constituted that &quot;an experience&quot;--in that particular sequence--were designed.</description>
		<content:encoded><![CDATA[<p>I disagree with the reasoning here and with others who make similar arguments. </p>
<p>You state the position that we cannot design experiences, and then you seem to conflate that with straw-man arguments about designers &#8220;owning&#8221; and &#8220;defining&#8221; and &#8220;god&#8221;-like powers of control. I don&#8217;t think you will find any serious designer who thinks she or he &#8220;owns&#8221; people&#8217;s experiences or ever exercises god-like control. And that is why this is a straw man.</p>
<p>I will state my position on why I think we can design experience. I look to Hollywood, which in my view is by definition an experience design industry. I say &#8220;experience&#8221; because they clearly are not about disseminating knowledge or information; people go to movies because they want experiences. I say &#8220;design&#8221; because Hollywood movies are outcomes of design, from market research to iterative cycles of sketching and prototyping, with a commercial product as its outcome that works more or less as designed.</p>
<p>Choices about camera angles, narrative arcs, character types, filters, props, actors (etc.) all have known relationships to experiential qualities. If you want your audience at a given point to emotionally engage with a character, you do a closeup on the actor. This is hardly a mystery, and it is hardly solely up to the audience member whether they consent. Otherwise it would be a pretty big coincidence that everyone jumps in their seat at the same time during a thriller. Likewise, if you are a formula Hollywood melodrama like Brothers and Sisters, and you want to create levity in a dramatic situation, you use pizzicato strings in the score&#8211;this device is heavily used in TV shows because its experiential effects are quite well known. </p>
<p>And yet (of course! obviously!) viewers&#8217; experiences are their own. No one is being &#8220;god-like&#8221; or claiming to define in advance every single experiential possibility. </p>
<p>* * * </p>
<p>This whole &#8220;debate&#8221; was started by Jon Kolko a few years ago in a widely read blog post, and now everyone keeps repeating variations of it. I had an email exchange with Jon mentioning that Hollywood does experience design and he basically agreed.</p>
<p>His point in writing the blog was not to stake out a philosophical position, but rather to counter a tendency of marketers&#8211;&#8221;brand experience designers&#8221;&#8211;who he believed were overreaching. They were trying to make &#8220;brand experience&#8221; the same as &#8220;experience,&#8221; or so he claimed. When you read his blog in light of brand management overreach, it makes a lot more sense.</p>
<p>But all this nonsense about godlike control is otherwise a red herring. Of course we design experiences. They are not, of course, experienced exactly as we design them. </p>
<p>I used a cheese grater to hold up a towel so it could dry. Does that mean the designer didn&#8217;t design a cheese grater? </p>
<p>I saw a social drama about immigration earlier this week (Illegal, Olivier Masset-Depasse, 2010); I didn&#8217;t exercise the powers of my subjectivity to experience it as a horror movie or as a slapstick comedy! The film didn&#8217;t let me! Of course, I processed it and experienced it in light of my own life&#8211;other movies I&#8217;ve seen, experiences I&#8217;ve had. But I was piqued by the trailer, sympathetic when introduced to the protagonists, frustrated and stressed by their setbacks, tense and excited during the climax, and delighted and relieved by the denouement. The sequence of emotional engagement that constituted that &#8220;an experience&#8221;&#8211;in that particular sequence&#8211;were designed.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

